Lionkiller turns the legend of Mulan into an interactive story during the Opium Wars

It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play we suggest video games that can be started and finished in a weekend.

Tools like Twine have made it easier than ever to make interactive text-based games. But while they can be simple to make, that doesn’t make it any easier to tell an engaging story. As a writer, you have nowhere to hide: there aren’t graphical avatars for the player to control or music and voice acting to help tell the story. It’s just words and hyperlinks. Despite that, games like Lionkiller show just how engaging and powerful interactive fiction can be — even if they only have words to work with.


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